got a working md2 importer for moagl
Using a md2 exporter for 3ds max from a game called UFO:Alien Invasion, and using this tute+src code for importing md2’s found here, and after about 2-3 hrs of dicking around getting stuff like getting the model to not draw inside out and having the uv-mapping upside down, I can gladly report that moagl now uses md2’s for animated critters.
There was one critical speed hump though: not sure if it applies to the md2 format in general, but this md2 format can only have one object, which doesn’t really present a problem for most things, but for example the golem would have been better left as 4 separate objects (arms, legs, head, torso).
Will check to see if md3 supports multiple objects and if so, might get a working md3 importer for moagl. Not for a while tho, currently sick of engine programming.